Ages 9+

Record Racer

$41.08 CAD$54.80 CAD 4.9

Put the pedal to the metal with a mechanical racing game you build yourself! Steer your car across a spinning, circular racetrack — complete with a potentiometer that lets you control the speed and moveable obstacles to make the game harder or easier. Ready to discover a need for speed — and a love of STEM?


Why it’s awesome

  1. Mechanical gameplay

    Build a steering mechanism for your racer’s drive system.

  2. Make-it-move electronics

    Build and learn with real components and hands-on circuits.

  3. Level up your play

    Create custom games with tricky obstacles.

What’s included?

  • wood set (34 pcs)

  • 12 barrel bolts

  • 13 screws

  • 4 clear spacers

  • metal washer

  • obstacle set (14 pcs)

  • 12 track clips

  • 3 zip ties

  • 2 sticky foam sheets

  • track hub

  • tri wrench

  • screwdriver

  • car

  • magnet holder

  • motor

  • potentiometer

  • 4 AA carbon zinc batteries

  • battery pack

  • illustrated instruction booklet

Topics explored

  1. Mechanical linkages

  2. Electronics

  3. Mechanical games


Reviews

4.9

12 reviews

    Marisa Trujillo

    11/28/2024

    My child’s favorite project so far. She loves mechanical and electrical engineering. This crate was perfect for her

    Casandra

    11/20/2024

    This was fun too make, took some brain power and has been played with a lot.

    Melissa

    08/29/2024

    Challenging which is great…such a cool great idea!.. In progress realized he had done something wrong and was able to see it and fix it without anyone telling him and without frustration WIN

    Mary

    07/29/2023

    This was a favorite!

    Auntie

    03/15/2023

    My nephew assembled it (9yrs), and has taken it everywhere to challenge everyone to beat his record. Great project.

    Stevie J

    02/24/2023

    Our classroom is really enjoying Record Racer. My Special Ed students are attempting different speeds with various obstacles. However, the speed differentiator is very precarious. One must turn the dial about 1/3 of the way on before it starts going, and then the race "jumps" into high speed. We're learning how to work with it and compensate. It actually adds another level of difficulty for my students, and that's not all bad!